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Expansion: Death Knight Gameplay

Death Knight laying down the law!

Expansion: Threat Counter

Raiding guilds will be pretty happy for this one. Wrath is introducing a threat counter. It shows how much threat you are posing to target, and with threat comes aggro. Threat will show as a floating text just like damage. It will show in % and it will only show in raids of group. Of coarse you will be able to deactivate this feature in you interface.

Expansion: Spoof

Onion News Network does a sneak peek on the World of Warcraft expansion :D

Expansion: Leveling your Death Knight


Unless you have been living under a rock you know the Death Knight hero class will be starting at level 55. Blizzard decided it would be stupid to have a level 1 Death Knight running around and trying to reek havoc. What is so epic about the Death Knight? All Death Knights start off in the same place. They all get there own instance together where you walkthrough the story of your Death Knight. Once you are through Ebon Hold you will be about level 57. So where are you going to quest to level 58 or 60 before Outland. As I see it you have two good choices. Easter Plauglands and Winterspring. I myself will be heading to Winterspring. The whole snowing ice thing will get me in that "Death Knight mood". Just something to think about as you wait on Wrath!

Expansion: The New Shattrath


Dalaran, you might know it from Warcraft III. Home to the most powerful mages in the World (of Warcraft). Burning Crusade had Shattrath. Well, now Wrath has Dalaran. With ports to very city it will be our new hang out place. Both the Horde and the Alliance. Expect Dalaran to be a place of magic (duh). I think it will really resemble Silvermoon. Lets hope it has an AH. Now that I think if it I know why Blizzard didn't put an AH in Shatt. If we had a AH in the expansions I think we would never go back to Azeroth :P

Hero Class: Death Knight

In this first video I took off youtube someone from Blizzard explains what role a Death Knight will play in WoW.



In this second video they talk about the new Runic System the Death Knight will be using. There are three types of runes; Blood, Frost, and Unholy. A Death Knight gets to put a total of 6 runes in his runeblade (or axe). And certain spells use a certain amount of runes...

Expansion: Death Knight Flying Mount







Death Knights now have a cool background as you log into them as you can see in the picture. But that news isn't nearly as big as the new Death Knight flying mounts. Its a skeleton-like gryphon. You will look at the picure of it taken from the beta and think. "Thats a stupid looking mount." And your right it looks retarted, but remember this is only the beta. Things will change and I am sure on Wraths release date the Death Knight flying mount will look amazing! As you guessed this mount is for Death Knights only. I will cost you 950 gold at level 70.



Expansion: Flying at level 77

Will you be able to ride a flying mount in Wrath? NO! Well at least not till level 77. If you didn't watch the video I posted before then this is a suprise to you. Blizzard feels it is important for players to explore the land, and not just fly over it. I don't have any problem with this because it makes sense to me. You may not feel the same way. At level 77 you can get a quest chain. At the end of the quest chain you will be rewarded with the skill "Cold Weather Flying". This skill will not cost you a copper. In fact the quest also rewards you money.

Expansion: New Hunter Pets

We hunters love our pets do we not? And we all know that with a new Expansion comes new pets. Well the "Petopia" website has been all over the Beta, and it shows. Out of all the new pets so far I have to say I like this eagle the best. I think it would be awesome to have a eagle as a pet in real life. Since I can't do that then at least I can do it in the game. Anyway it makes me fell so Patriotic! Check out all the new pets for your self at http://petopia.brashendeavors.net/html/articles/wotlkpets.php

Expansion: Gamespot Interviews! (part one)

Alright, so if you are looking for good information on Wrath then listen in here. The actually Blizzard developers. You can rest assure they now what they are talking about. (and what they are talking about is true) On and this is a Gamespot interview off youtube :)


Expansion: Gamespot Interview! (part two)

Expansion: Stormwind has it all!

Sorry Horde, but Alliance has you beat for having the greatest city in Warcraft. Stormwind as it all; traders, all the class trainers, all the profession trainers, Hall of Hero's, and so much more. In the upcoming expansion it will become even better. A port with ships. And those ships need a place to go right? How about Northrend! That's right! As you may already know in Novemeber these ships will be leaving for Northrend! They will be pack full of players from around the WORLD (of warcraft) ready to take on the Lich King and his evil servants. If you look in the screenshot you will notice the new boat designs Blizzard came up with.

Expansion: Saving bag space

I am proud to announce that Blizzard really out did themselves this time. In Wrath mounts and mini pets no longer take up bag space! They are now spells. I wish Blizzard would have thought of this sooner. But, better later then never. Now all those nice rare mini pets won't be taking up you bag space and bank slots anymore. Its about time!

Expansion: New Profession- Inscription

Enchanters your going to love this! Wrath of the Lich King is adding a new profession, Inscriptions. They allow enchanters to sell there enchants in the AH! Learning Inscriptions will enable you create parchments. Parchments absorb the enchant you cast on it so you can sell and trade it just like any other item. I for one am very excited about this. No I am not an enchanter, but this means I don't have to spam Stormwind in look for an enchanter. I just run over to the AH! Enchanters will be happy about this for two major reasons. 1. Making money with enchanting is now easier. 2. Enchanters can finally give enchants to there alts! All kinds or rumors have been going around the web as far as the profession goes. If it is true then inscription also enchances spells and abilities! This is one of those things I wish Blizzard would have thought about earlier.

Expansion: Choosing a Death Knight Race




If your having trouble visualizing your favorite race as a Death Knight you must watch this video!

Expansion: New Maps!




Information has just been pouring in on the expansion since the Beta Released yesterday. And those lucky enough to get in the beta are feeding information onto the Internet. These pictures were taken from the beta. As you can see Stormwind has a new look. This port is used to get to Northrend as you can guess. So you can expect changes not only in the expansion, but Azeroth too!

Expansion: WotLK Talent Trees


Be prepared for a lot of changes as far as talent trees go. All classes (but especially pally and druid) will experience major changes to talent trees. Blizzard will be moving talents around so different trees while adding new ones. WowHead has updated Wrath of the Lich King calculators if you want to check them out! http://wotlk.wowhead.com/?talent

Expansion: Login Screen for Wrath

I know there has been alot of fake login screens floting around on the web for Wrath of the Lich King. This one there though is the real deal. Confirmed by the Beta! You may notice that in this picture you have to enter your email adress. This is for the beta only. I think in the background there is Ice Crown from Warcraft III, pretty cool :D

Expansion: Achievements

The Wrath of the Lich King expansion will be introducing many new things to keep the game fresh and interesting. One of these things will be achievements. Achievements are things completed in the game that give you titles and rewards. For example: you don't die once in a round of Warsong Gluch. You may earn a title in your name like, "Radonhunt the undefeated of Warsong". And you might get a nice little reward like healing potions or something. Blizzard is introducing over 500 achievements at the release of the expansion. And achievements can come from anything. Quests, PVP, PVE, Factions, and more. Basically acievements are something Blizzard designed so nerds can show off all the things they've done in the game.

Hero Class: The Death Knight!


November will be the month we have all been waiting for. New lands, new armor, new weapons, max level raised to 80, and a kick butt Hero Class. The Death Knight! My guess he will be the new most overpowered class that WoW has ever seen. With the defence of a warrior and the offensive of a Death Knight everyone will end up creating and playing a death. Before you know it who knows. All of Azeroth will be Death Knights.
Requirements: As you may already know this hero class starts at level 55. Sorry low levels. This doesn't mean you can make a character and start at level 55. You must have a character that is at least at the level of 55 to actually create a Death Knight. And get this, your Death Knight can be ANY RACE! But only one death knight per account.
Introduction to the skills: Don't worry, Blizzard hasn't left us with a level 55 we don't know how to play. Your first quests as a Death Knight will introduce you to its abilities.
Waking the dead: That's right folks, the Death Knight is rocking Azeroth so hard he is waking the dead! They can actually summon ghouls from the fallen. You can even turn your friend into a ghoul if he agrees and he can run around and fight for you.
Free Mount: Death Knights not only start off at level 55 but they also have a free level 40 mount. Later on you can complete a quest to get your epic too.
If you want to know more about the Death Knight: http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml

Expansion: Pet talent trees

Hunters your pets just got a bit more complicated. I am very happy to announce that pets will have there own talent trees in Wrath of the Lich King expansion! Enhancing your pets and making them unique. There will be three different talent trees for every pet with 17 talents a tree. Tenacity, cunning, and ferocity. Though they do overlap each other with each tree having some of the same abilities.

I for one am very excited about this. Since I will be respecing in Beast Mastery for the expansion having pet talent trees will help me enhance my pet to make him stronger. So to all my fellow hunters out there I say this is somthing to look forward too!

Guide: Making Money Mining

My brother put this route together for me and it works great. If your mining is maxed at 375 and you need money this is the way to do it. Nagrand is full of mining veins! Mine and make money, its as simple as that. Sell ore or Smelt Bars and sell those (whichever is selling for more in AH). There is a crazy amount of money in mining. Sadly I ride a normal 60% speed flying mount so it take me forever to get around the map, but I still make a crazy amount of money.

Making money

Making money in WoW isn't that hard then you know how to do it. All you really need is a good profession, and you need to know how to work an Auction House (AH). Taking mining for example. Great money making profession! Heck my level 23, Radonwar, has already made 23 gold on his own with nothing but mining. You don't need to go out of your way to mine. Just while you are exploring and doing quests.

The Auction House will be you best money making friend. Armor, weapons, materials, ore, herbs. The AH (auction house) is waiting for you to make money. It's in every major city and people are always ready to buy. Just put your items priced a little lower then the other guys and your in.

Selling Cloth: This is how I bought my mounts for my main character. Even if you take first aid (I recommend you do) you will have plenty of cloth left over.

Quests: Especially if your in outland (lvl 58 or higher) quest do bring in money.

Profession: You get two main professions. If you new to the game I recommend two gathering professions like mining, skinning, and herbilism. If you have a high level main character go for whatever you want.

Trick: WoW matrix and QuestHelper mobs


If you are getting frustrated with quests and finding things in WoW your in luck. QuestHelper is a WoW friendly mod that allows you to complete quest so much faster. QuestHelper shows exact locations of quest objectives and quest givers. Its like having a World of Warcraft walkthrough without leaving the game! I just discovered this great tool and I will be using it to level my Night Elf Warrior (Radonwar).
Now, if you are going to go with this mob you will have to get a second mod call "WoW Matrix". It keeps QuestHelper (and any other mods you have) fully update with the latest patch information.
WoW Matrix: Install this one first- http://www.wowmatrix.com/ - After you install this open it and click on the "Get more addons" tab at the top. Then scroll down and click on "QuestHelper" to install. Once this is done you are ready to go! (These mods are completely legal to Blizzard. You will never be banned for using them.)

Hint: Class specs for Leveling (level 10)


Hint: When you ding at level 10 you become a real WoW player. By this I mean you not only get to do battle grounds but you also get talent points now. You receive talent points for each level you gain after 9. You spend talent points by pressing the talent point tab to the left of the "quest log" tab. I have listed below my recommendation spec for each class.

Druid- When it comes to leveling you can't go wrong with the feral talent. Cat form is great for leveling your druid!

Hunter- Without a doubt beast mastery is by far the best leveling spec for a hunter. Hunters are the best at leveling because of there pets and the beast mastery spec makes them even better.

Mage- Really a mage can go two ways for leveling. Fire or Frost. Fire does way more damage but isn't mana efficient at all. Frost has great AoE spells and does less damage, but is very mana efficient. So really its whatever fits you the best.

Paladin- Retribution is obviously the only choice for the leveling Pally.

Priest- Shadow spec.

Rogue- Subtly is in my opinion a great rogue leveling spec.

Shaman- Enhancement, duel wield and cast shock is the way to level a shaman.

Warlock- Whatever spec you fell the most comfortable with.(all three of them pretty much work)

Warrior- I have to say Fury is a great leveling spec for a warrior. Arms is good to, but I don't think it can really keep the damage up. So Fury or Arms your choice. (I am going with Fury for Radonwar)

Guide: Mining 1-300 and Mining Mod

So below I list the absolute best spots for mining as Horde or Alliance. But before you read this you must download this mod. It takes note of past mining locations making it easier for you! The link ----> http://wow.curse.com/downloads/details/4947/

1-65 - Copper= Any starting point for your race you will find plenty of copper. In my opinion Elwynn Forest (human starting area) is by far the best copper mining spot.

65-125- Tin and Silver= Barrens plenty of both.

126-175- Iron and Gold= Arathi Highlands good mining area. This is where I mined. Be sure to check caves!

176-250- Mithril and Truesilver= Searing Gorge is full of Mithril and has some Dark Iron (lvl 230 mining)

251-300- Thorium and Mithril= Burning Stepps. My favorite mining spot for Thorium.


Guide: Mining 300-375

Getting mining from 300-375 is easy with my guide. All is done in Hellfire. Look in picture. There is my route. I took this picture earlier in my mining mission. So many more mining veins turned up! At the bottom of my route ride out toward the west. The route consists all of Fel iron ore. On my server sells for 22 gold a stack :)

Death Knight specs!


WowHead released death knight specs. Click the link to check it out. http://wotlk.wowhead.com/?talent

Guide: Herbalism 1-300


1-50- Silverleaf and Peacebloom= Same as mining any place you began at with your racw is good.
51-70-Mageroyal and Earthroot= For Alliance: start in the north of Westfall and follow the coast south to Deadmines. Then head straight to Sentinel Hill and back up to the north again. Picking Herds (primarily mageroyal) along the way.
For Horde: go west from Crossroads then head north before the entrance to Stonetalon Mountains and follow around to where the harpies are, then head east back to the Gold road and then south to Crossroads again, picking Mage Royal, Earthroot, Peacebloom and Silverleaf.
71-100- Briarthorn= For Alliance: Lakeshire in Redrige. For Horde: Still Barrens (its full of herbs)
101-115- Bruiseweed= Start at the Ramparts in Ashenvale and head north-east to Splintertree Post (dont follow road, try to go as straight as you can, you'll find more herbs that way), then head west from Splintertree Post towards the first bridge. Head south from here past the Moonwell and then back west to the ramparts when you reach the edge of the map. Pick Bruiseweed as you go.
116-125- Wild Steelbloom= For higher levels do full circuits of Arathi Highlands, sticking to the mountain sides (as this is where you'll find Wild Steelbloom). For lower levels. Go from Black Channel Marsh in the Wetlands to the Angerfang Encampment, taking in Whelgar's Excavation Site as you go.
126-160- Kingsblood= Hillsbrad Foothills.
161-185- Fadeleaf= Swamp of Sorrows.
186-205- Khadgar's Whisker= Witherbark Village and Ogre Compound in Arthai Highlands. Or you can stay in Swamp of Sorrows. I think they have a good amount there too.
206 - 230- Firebloom= Searing Gorge and Blasted Lands.
231 - 250- Sungrass= Feralas or Felwood.
251 - 270- Gromsblood= You can stay in Felwood.
271-290- Dreamfoil= Make a full circle around Un'goro Crater. Be careful if you are a lower level the monsters there are a little hard.
290 - 300 Plagueblooms= Eastern and Western Plaguelands and Felwood.
Make sure to get Cartographer if you haven't already so you can plan your route. I never took herbalism so I took this material from http://www.blizzardguides.com/wow_herbalism_guide.html :)

Guide: Herbalism 300-375


I will be honest with you. I don't now the first thing about herbalism, but I asked some of my friends that know a thing or two about it.
300-330= Make sure you have cartographer to make your own routes! Felwood I hear is the best for 300 to 330.
330-375= Zangarmarsh is simply packed with herbs as you can well imagine. Bog lords and giants even can be harvested for herbs!

3 effective ways of leveling

OK, so listed below are 3 simple ways of leveling you Character. Later on I will be telling you about dungeons which will become avalible to you at around level 17.

Grinding


Grinding is a pretty effective way of leveling. Plenty of loot and , money. Though it is a bit boring. At least this is my opinion. Grinding is when you find a group of monsters your level or lower and you kill them over and over again. This way you get experience. If you are a priest I don't recommend grinding.

Quest/Grinding


I find this do be the most effective and most enjoyable way to leveling a character from level 1 to level 17. Pick up any quests you can and complete them. The only difference is you must kill EVERYTHING in your path. For example: say to get to a quest giver to turn in a quest there are 3 boars in your way. Now you could easily ignore them and turn in the quest. But instead kill them on your way to the quest giver. Its easy XP (experience) for you and some extra loot to sell to a merchant.

Quests and Leveling (1-10)


Now getting to the fun part. Leveling from level 1 to 10 is simple. Quest, quest, quest! Quests will give you items, money, experience, and faction. That and they are just fun to do! I myself find the storylines within the quests enjoyable to read through.

Tip: Alliance Westfall (11-18)


For the Alliance Westfall is a GREAT place to level from 11 to 18. Full of grinding quests. Alot of copper mining veins. And plenty of monsters. Darkshore isn't a bad place either but I prefer Westfall.

Hint: Alliance flight path- Sentinel Hill.
Dungeons: Deadmines (17-24)

Tip: Horde Barrens (13-20)


Barrens is really the crossroads of the horde. More then enough quests. And if you ask me, too many monsters. Good place for leveling.

Hints: Dungeons- Wailing Caverns (17-24)
Flight paths: Crossroads(H), Camp Taurajo(H), Ratchet (H/A).


Tip: Grinding

Tip: Things to keep in mind when looking for a good grinding location.

1. Plenty of monsters.
2. Easy for you to kill.
3. -If you are a miner then mining viens nearby.
-If you are a herbalist then herds nearby.
-If you are a skinner then try to grind beasts that you can skin.
4. Not too far from a outpost or merchant.

Tip: Questing

Tip: The best Quests are the ones with either the best reward. Or the one that requires you to kill the most monsters (which means more XP).